Virtual Reality World Project

For my VR experience, I created a dream state world. At first I was just gonna leave it at that and allow the player to aimlessly walk around this virtual immersive art experience. However, upon completing this part of the game I decided to actually add an objective. Therefore, the player will start the game in a seemingly ordinary home “waking up from a dream”. However, after noticing a plummeting air jet in the sky the player will walk outside to get a closer look and hopefully fall off the cliff. At this point in the game they will have been dropped down into the dreamworld, full of chaos and out of place, distorted objects. They must navigate this wonderland to find the exit point where they will return to home. Once they find the secret entrance they will drop back into their home. Upon going inside, however, they will find that there was never a way to escape and they will never wake up.

This assignment was not very challenging because for any question I had there was usually an answer for it online on the Unity forum. Like the professor said in class, this is an insanely easy piece of programming to use (until, of course, you get into the actual programming and game building part, I’m certain). I had an amazing time letting my imagination run wild. I wish I had the ability to turn this into a fully functioning game. I also wish I could have seen what this experience would have been like in a VR headset. The only issue I ran into was that sometimes, in first player mode, the computer would freeze and lock down. I would have to restart it completely. Through process of elimination, I guessed that I had to be when I either imported the house or background music. To be completely honest, I simply unselected some features under the music’s Inspector screen (“Load in Background”) and that did the trick. I had no further issues after that.

Here is the link for my video (in fullscreen):

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